These are some materials I've created as part of a larger ongoing environment project of mine! Made in Substance Designer and presented in UE5.
Been having some fun making the vertcolor blending shaders for this project, playing around with different variations and functions for different use cases. I'm especially proud of the one I use for my building walls, blending between brick and plaster while showing some of the damage in the transition. Having height/displacement to work with is a great perk. I might post some breakdowns once this project is finished!
This is my first time using Unreal, and it's been a super fun learning experience so far! Pretty awesome to see what Nanite and Lumen can do for a stylized project right off the bat - and it's been a great challenge pushing my SD skills in order to make the most of the tech. Excited to keep going with this project and keep learning!